Tuesday 21 October 2014

Software Untuk Merekam Suara/Narasi Untuk Video Pembelajaran

Software Untuk Merekam Suara/Narasi Untuk Video Pembelajaran 

Assalamualikum Wr. Wb.
Selamat pagi teman2…Bagaimana kabarnya sekalian? Semoga sehat selalu dan dalam limpahan rahmat Allah SWT. Amin. Pada kesempatan kali ini saya akan berbagi/sharing tentang “Software Untuk Merekam Suara/Narasi Untuk Video Pembelajaran. Siapa tau bisa membantu teman2 dalam membuat audio pembelajaran mata kulian Produksi Media Pembelajaran dari Prof. Dr. Badiran, M.Pd
Dalam membuat screencast memang ada pilihan untuk merekam tayangan video di layar dan audio/narasi secara langsung atau dapat juga dilakukan dengan membuat video dan narasi secara terpisah dan nantinya digabung dengan software video editing (misalnya Movie Maker) (sudah belajar Video Makaer dari Dr. Rachmar kan??. Apabila ingin membuat rekaman narasi/audio secara terpisah sebaiknya tidak menggunakan recorder bawaan windows mengingat terbatasnya fitur dari software tersebut. Sebagai alternatifnya kita dapat menggunakan beberapa pilihan software yang banyak beredar di internet. Berikut ini beberapa software untuk merekam narasi/audio dan link terkait ke software tersebut.
  1. MP3MyMp3, dapat diunduh dari alamat web www.mp3mymp3.com.
  2. Free Audio Recorder, softaware ini cukup mudah dalam pengoperasiannya, dapat diakses di http://www.accmeware.com/free_audio_recorder.html.
  3. AudaCity, memiliki fitur lengkap tidak hanya merekam saja tapi juga melakukan penyuntingan maupun menambah efek khusus namun operasional penggunaannya agak sedikit lebih rumit. Alamat webnya adalah http://audacity.sourceforge.net.
Selain beberapa software tersebut ada banyak lagi yang lain yang juga dapat digunakan untuk merekam audio.

Demikianlah sharing saya tentang “Software Untuk Merekam Suara/Narasi Untuk Video Pembelajaran. Semoga bermanfaat.

Waalaikumsalam Wr. Wb.
Candra Sihotang

Sumber : http://p4tkmatematika.org/2013/01/konsultasi-software-untuk-merekam-suara/

Thursday 9 October 2014

Learning Ability Development in Flexible Learning Environments

Abstract

Education has come to recognise the importance of the development of learning ability, that is, the acquisition of self-directed learning (SDL) skills and self-regulated learning (SRL) skills, because these skills equip students for functioning in our constantly changing society as life long learners. To give students the opportunity to develop these skills a flexible learning environment is needed. Such an environment enables learners to determine more or less personalised learning trajectories for themselves. Moreover, a flexible learning environment should be designed in such a way that the acquisition of SRL and SDL skills is supported. In this chapter after addressing the concept of learning ability or more specifically the concepts of SRL and SDL and the way the two are intertwined, the basic elements needed in the design of a flexible learning environment are discussed. The need for well-structured learning materials, assessment criteria, portfolios, advisory models and instructional support for acquiring SRL and SDL skills is discussed.

Learning Ability Development in Flexible Learning Environments
This chapter discusses flexible learning environments (FLES) that foster the development of learning ability, that is, the acquisition of self-directed learning (SDL) skills and self-regulated learning (SRL) skills. A flexible learning environment refers to an environment in which learners are able to follow their own learning trajectory given the formal learning goals. Concisely stated (as this is discussed extensively in the rest of this chapter), SDL encompasses the ability to formulate learning need, determine learning goals and select learning resources. Moreover, SRL is the ability to monitor and steer own learning processes. Education has come to recognise the importance of SDL and SRL. It is important because these skills equip students for functioning in our constantly changing society as life long learners. To give students the opportunity to develop these skills in education a flexible learning environments is needed in which a student can follow their own learning trajectory and get the support needed to create the most optimal learning path. Such an environment enables learners to have choices in term of what, where, when, why and how they learn (Hill, 2006). Based on formulated learning needs and learning goals learners should be able to identify human and material resources for learning in a flexible learning environment. In this way, such an environment enables learners to determine personalised learning trajectories given the formal learning goals. But just given the learners the opportunity to choose is not recommended, because research shows that learners are not always capable of making substantiated, appropriate, and effective choices (e.g. Williams, 1996), resulting in ineffective learning and low transfer of learning. So, we argue that a flexible learning environment can be a good starting point to encourage learners to become self-directed and self-regulated learners. But the support and guidance given in the environment to the learners in acquiring these skills and make appropriate choices seems essential.
A flexible learning environment differs from what is called an adaptive learning environment. In an adaptive environment the learning trajectory and learning materials are personalised, but the system does this for the learner. Adaptivity can be defined as the capability of a system to alter its behavior according to the learners and other characteristics (Vandewaetere, Desmet, & Clarebout, 2011). The “system” could be a teacher, a trainer, an intelligent agent or tutor, etc. In any event, the system adapting the materials and trajectory to the learner is not the learner herself/himself and thus the learner cannot develop the needed SRL and SDL skills in such an environment, unless the “system” decides the environment should allow flexibility.
This chapter outlines the basic elements needed in the design of an FLE. The need for well-structured learning materials, assessment criteria, portfolios, advisory models and instructional support for acquiring regulation skills is discussed. But before we go into that, we address the concept of learning ability or more specifically the concepts of SRL and SDL and the way the two are intertwined. The chapter concludes with a discussion section in which theoretical and practical implications are addressed and directions for future research are given.

Learning ability
Learning ability is related to SDL and SRL. The SRL and SDL skill can be referred to as higher-order skills, skills overlooking and governing the cognitive system, while simultaneously being part of it (Veenman, Van Hout-Wolter, & Affierbach, 2006). In the literature, SDL and SRL are often difficult to distinguish from each other with confusion being the result. The constructs are regularly used interchangeably (Boekaerts & Como, 2005; Bolhuis, 2003; Dinsmore, Alexander, & Loughlin, 2008), often no precise definitions are given and a variety of related terms (e.g. autodidaxy, SDL, independent study, SRL, self-planned learning. self-guided learning and learner control) is used to indicate both constructs (Brockett & Hiemstra, 1991). Moreover, SDL and SRL are complex constructs that focus on different aspects of the learner and her/his learning processes (e.g. motivational or cognitive processes, organisation of learning). Although the constructs are closely related, they differ in theoretical background as well as empirical methods to study them and, therefore, should not be used interchangeably.

Self-Directed Learning
SDL is described by Knowles (1975) as "a process in which individuals take initiative, with or without the help of others, in diagnosing their learning needs, formulating learning goals, identifying human and material resources for learning, choosing and implementing appropriate learning strategies, and evaluating learning outcomes” (p. 18). Although the concept of SDL was introduced in adult education, Knowles pointed out that SDL does not exclusively apply to adult. Brockett and Hiemstra (1991) developed a conceptual frame, work for understanding SDL called the “Personality Responsibility Orientation” with personal responsibility as the starting point for SDL. In their view, individuals need to be owners of their thoughts and actions and should have or be willing to take-control over how to respond to a situation and make choices concerning their learning process without ignoring the social context. The freedom to make choices implies that learners need to be able to make good choices during their learning process (Brockett, 2006), and must be responsible for the consequences of their thoughts and actions. Self-directed learners, thus, are able, ready, and willing to independently prepare, execute and complete learning (Van Hout-Wolters, Simons, & Volet, 2000 ).
Different authors have described characteristics of a skilful self-directed learner. These include initiative, intentions, choices, freedom, energy and responsibility (Tough, 1979, in Levett-Jones, 2005), the ability to learn on one’s own, personal responsibility for the internal cognitive and motivational aspects of learning (Garrison, 1997), independence, autonomy and the ability to control one’s own affairs (Candy,1991). These characteristics stress a key aspect of SDL, namely, that the learner determines the planning and execution of her/his learning trajectory in the long term. Therefore, as stated by Jossberger, Brand-Gruwel, Van de Wiel, and Boshuizen (2010) SDL can be situated at the macro level and concerns the person’s learning trajectory as a whole. Self-directed learners are able to decide what needs to be learned next and how their learning can best be accomplished. Skilful self-directed learners can-based on an evaluation of previous learning-diagnose their own learning needs, formulate learning goals, and identify and choose human and material resources for learning, and determine appropriate learning strategies (cf. Kicken. Brand-Gruwel, Van Merrienboer, & Slot, 2009; Knowles, 1975).

Self-Regulated Learning
SRL. in contrast, functions on a micro-level and concerns processes within the execution of a specific learning task. It is argued (Jossberger et al., 2010; Loyens, Magda. & Rikers, 2008) that White SDL includes SRL, the opposite is not the case. In other words, self-directed learners are supposed to be able to also self-regulate their learning, but a self-regulated learner is not necessarily able to self-direct her/his learning.
SRL deals with subsequent steps in a learning process (Loyens et al., 2008).  owever, in the SRL literature there is a variety perspectives on how cognitive, meta-cognitive, motivational and contextual factors influence the learning process (e.g. Boekaerts, 1997; Pintrich, 2003; Zimmerman, 2002). A well known and often used perspective is that of Zimmerman (1989, p. 329) who states that “students can be describe as self-regulated to the degree that they are meta cognitively, motivationally, and behaviourally active participant in their own learning process”. Important in this citation is the word degree. The more the learner is intrinsically motivated, is learning in an active way and is metacognitively involved in the process the more self-regulated the learner is.
Zimmerman (2000, 2006) describes three phases and underlying sub-processes that involve behavioural, environmental, and covert self-regulation. The forethought phase is a preparatory phase where learners orient themselves to the learning task and plan the steps that need to be taken to carry out the learning task. Self-regulated learners analyse the learning task, set a clear goal, make a plan and select strategies for achieving the goal. Task demands and personal resources must be considered before beginning a task so that potential obstacles can be identified (Ertmer & Newby, 1996; Zimmerman, 2000, 2006). In the performance phase, monitoring and adjusting are central skills during the learning proses. Monitoring is essential, as learners should be conplan are of what they are doing by looking back at the and looking forward at the steps that still need to be performed to achieve the goal in mind. When learners realise that things do not work out as planned, they need to adjust their approach. In the final reflection phase, assessing and evaluating  are key skills. After having carried out the task, learners valuate the effectiveness and efficiency of the plan an of their strategy use (Ertmer & Newby, 1996; Zimmerman,
2000,2006). Evaluating the process and refiecting on experience can increase learning from actual experience and can possibly be used in the future (Ertmer & Newby, 1996; Fowler, 2008). Reflection is, therefore, critical for the link between previous learning experiences and future learning experiences because a learner can, by reiiecting, draw upon previous knowledge to gain new knowledge (Ertmer & Newby, 1996).
To conclude, learning ability is related to both SDL and SRL which are two distinctive types of learning that describe learning processes on a macro level (SDL) and on a micro level (SRL). Learning ability includes both SDL skills (learning trajectory level) and SRL skills (learning task level). In Fig. 29.1, the way the two skills are interrelated is visualised. AS can be seen, the two skills act on different levels but proper execution of both skills is needed to optimise the learning process. The outcome of the task performance and the assessment of the task helps learners to formulate learning needs and goals and to direct learning, and select tasks for future learning.
It is important to realise that guidance and support in these skills must be embedded in the domain specific content of the curriculum. As mentioned these skills are higher-order skills and Van Merrienboer (1997) assumes higher-order skills can only be trained in a particular domain. Furthermore he claims that “...if we want the strategic component of higher-order skills to transfer between domains, they should be trained in as many domains (or, courses) as possible and it should be made explicit to students that a higher-order skill that works in one domain may also work, or may not work, in another domain” (pp. 15-16). This promotion of mindful abstraction and decontextualisation of general principles of higher-order skills, is referred to as “the high road of transfer” (Perkins & Salomon, 1987). This assumption has its consequences for the way the instruction to acquire these skills should be designed. The next section discusses the design of an FLE and the instructional support that can be embedded in it to acquire these skills.

Flexible Learning Environments: Enabling Self-Directed Learning
As stated, a flexible learning environment is an environment that enables learners to make choices, select learning materials (e.g. subsequent learning tasks) and personalise their learning trajectory based on the formulated learning needs and learning goals. These needs and goals are based on the assessment of the previous performed learning tasks. Furthermore, we argue that a FLE should be designed in such a way that the acquisition of these skills is supported. The responsibility of the choices made in the learning environment can be gradually shift from the teacher (or intelligent agent) to a learner. When the learner acquired a set of well-developed SDL skills, the learner can be given full control and complete freedom to decide on the learning trajectory. But when the learner is not yet able to accomplish a self-assessment, formulate learning needs and goals. And select appropriate tasks, the teacher and learner should share the control. A flexible learning environment based on shared control is an environment where learners can learn to become self-directed in a guided way.
When designing a flexible learning environment the design elements necessary to foster SDL must be thoroughly considered. Based on the work of Knowles (1975) on SDL, of Zeichner and Wray (2001) on portfolio use, of Bell & Kozlowski, 2002 on enhancing self regulation, and of Tennyson (1980) on instructional strategies Kicken, Brand-Gruwel, and Van Merrienboer (2008) developed what they called the informed self-directed learning (ISDL) model in which three components or information resources are distinguished to support SDL skills development in an FLE The elements are (1) learning tasks with metadata, (2) a development portfolio and (3) an advisory model. Figure 29.2 Shows how these components are related in a learning environment with shared control. The components at the top of the figure (development portfolio, advisory model, task metadata) negate the major problem in many so-called flexible learning environments, namely, the learners’ lack of information essential for successful SDL. The inclusion of the advisory model here is based on the empirical findings that learners often have not yet sufficiently developed their own SDL skills and, thus, need to be explicitly supported in developing them. The information provided by the development portfolio and task metadata is directly related to the activities of performance (self-) assessment, learning goal formulation, and resource selection (e.g. learning tasks) (Knowles, 1975). The rule bars indicate the amount of support given to the learner in order to perform the SDL skills to a sufficient level and make adequate decisions on the learning trajectory. The model by Kicken et al. provides the basis for the development of a FLE.
The ISDL model implemented in an FLE supports a cyclical learning process. The learner selects one or more learning tasks from the task database, carries it/them out, gathers assessments of the task/tasks in the portfolio based on assessment criteria, selects one or more new learning tasks from the database taking the information in the portfolio into account, and so on. In each cycle, the updated information in the portfolio is used to formulate/reformulate individual learning need and set new learning goals to select suitable subsequent task. The teacher or computer system uses the coaching protocol base on the advisory model to support and guide the process of formulating learning needs, setting learning goals, and selecting new tasks and so optimises the development of both domain-specific skills and SDL skills. The model gives insight in the process of SDL but also provides information about the important design elements of the FLE. We briefly discuss the design elements and address research that has been conducted to concerning the models’ elements.

Learning Tasks with Metadata
Learners should be supported in selecting new learning tasks according to their level of performance, because such a selection is a difficult aspect of SDL. When the learning environment is too open, providing learners with to many choices  andtoo little guidance or advice to help them make appropriate decisions, it can lead to even negative effects on cognitive, metacognitive, and affective learning variables (Katz & Assor, 2007; Williams, 1996). Selecting new tasks or resources for learning must be learned by practising and  receiving feedback on the quality of the selection process and the appropriateness of it. To help students to select appropriate tasks that fit their learning needs it is necessary that alarge set of learning tasks is available. To select tasks from this set, learners should have the tasks’ relevant metadata available (Bell & Kozlowski, 2002). These metadata can include the tasks’ objectives, the skills that can be acquired the task’s level of difficulty and support provided, the applicable performance standards for determining whether the task has been carried out to a predetermined level, and the prerequisite skills, knowledge and attitudes necessary to perform it (Kicken et al., 2008). The goals and skills that can be acquired is of major importance, because taken the personal learning goals and learning needs one has to choose if the new tasks is in essence suitable.

Development Portfolio
A development portfolio, which can be electronic or paper-and-pencil, gives an overview of assessments of task performances and keeps track of the learning process by providing an overview (Kicken et al., 2008, 2009). Several studies reported that development portfolios are effective tools to help students reflect on their learning and to think about the development of their skills (Chen, Liu, Ou, & Lin, 2000; Driessen, van Tartwijk, Qvereem, Vermunt, & van der Vleuten, 2005; Mansvelder-Longayroux, Beijaard, & Verloop, 2007; Zeichner & Wray, 2001). An important aspect in the assessments is the use of assessment criteria.These criteria should be specific and related to the learning goals of the task. The assessor(s) (e.g. teacher, coach, peer or intelligent agent) can put the assessment into the portfolio. In that case the learner and the teacher have an overview of the learners’ progress. A development portfolio also allows the learner the opportunity or can even require that the learner bring his or her self-assessments into it. Finally, the portfolio can allow the comparison of these assessments. This kind of infomation make that learners acquire more experience in self-assessments, and can gain more insight in their progress or lack of piogress (Birenbaum & Dochy, 1996; Falchikov & Boud, 1989). The assessments gathered in the portfolio and the information they provide on competency development offer a sufficient basis for identifying individual learning needs; The learning needs, formulated either by the learner or by the learner and the agent (e.g. teacher, tutor, peer, computer) in a shared control condition should also added into the ponfolio. These learning needs can be related to the assessment criteria. Students are not used to think about or formulate their learning needs (Holme
& Chalauisaeng, 2006), and therefore, it is important that learner perceive that assessments for a basis for formulating learning needs. Also the learning goals for future learning can be part of the portfolio; in this way the goals can be related to the learning needs and the tasks that can be selected to fulfil these learning needs.

Advisory Models
FLES should make learners increasingly responsible for their own SDL process and advisory models can help teachers to integrate support on these skills in their education. Providing students with advice has shown to be an effective method to help students make better choices and develop their task selection skills (Bell & Kozlowski, 2002; Tennyson & Buttery, 1980). For giving advice the teacher can use different advisory models (Taminiau, Kester, Corbalan, Van Merrienboer, & Kirschner, 2010). A procedural advisory model provides the students with feedback on their self assessment skills and formulated learning goals, by informing them whether the self-assessments are in line with expert assessments and the SMART rules. Feedforward is provided merely by informing learners which task(s) they could select in order to improve their performance. A strategic advisory model provides the learners with feedback on their self-assessments and self-formulated learning goals in terms of their accuracy and effectiveness, and provides directions for improvement of self-assessment skills and formulating learning goals. With respect to feedforward information, the directions for task selection are heuristic in nature and extend the basic information on suitable tasks with in-depth explanations and arguments for their suitability. A strategic model makes explicit how assessments of prior performance are interpreted and converted into directions for the selection of new learning tasks (Kicken et al., 2008).

Flexible Learning Environments in Practice
Kicken et al. (2009) investigated the effects of giving students specific portfolio-based advice on the development of their SDL skills in a flexible environment. In a flexible hair-dressing programme in vocational secondary education, one group of students received feedback on their achievements while a second group received specific portfolio-based advice (i.e. feedback and feedforward) in regular supervision meetings. In the environment, learning tasks were of different complexity levels, were all authentic tasks and the tasks differed concerning the amount of support. To help students take responsibility for their own learning process and make effective choices, a web-based development portfolio called Structured Task Evaluation and Planning Portfolio (STEPP) was designed and implemented. STEPP has three functionalities. namely. helping students to (a) assess their own task performance using assessment standards and criteria. (b) formulate learning needs based on assessed Short comings in task performance and (c) select future learning tasks with characteristics that help to fulfil the formulated learning needs.  Figure 29.3 is a screen dump of this electronic portfolio.
On the left side of the screen, a hierarchical menu with all possible hairdressing skills and subskills are presented and on the right side students can add their self-ssessment and their points of improvement. On another screen students were able to select future learning tasks, skills and subskills that need further practice to meet the formulated learning needs. Finally. STEPP provides three structured overviews with all portfolio data necessary for discussing a student’s progress during supervision meetings. The first screen presents all learning tasks performed by the student, together with the corresponding self-assessments and, if applicable, teacher assessments. The second screen gives an overview of all formulated learning needs. The third screen presents' the working plan for the forthcoming week.
In both the advice and the feedback-only group, the supervisor provided feedback on the student’s progress report and planning of learning over the previous 2 weeks, while discussing the three above mentioned STEPP overview screens in a hxed order. In the advice condition, the supervisor provided not only feedback but, in addition, advice on how to improve SDL skills.
Effects were studied on the development of SDL skills (i.e.self-assessment of  performance, formulating learning needs and selecting new learning tasks), learning results, and student perceptions of the effectiveness of the supervision meetings. The effect of giving advice was evident in students’ ability to formulate learning needs. Students who received advice were better able to diagnose possible cause (s) of their weaknesses and formulated relatively more diagnostic learning needs than students who only received feedback. With respect to task selection skills, providing feedback on task selection was to some extent effective, provided that students selected tasks from a limited number of available tasks. With respect to self-assessment skills, students did not reach a stage where they were able to assess their own performance at a sufficient level. So it can be concluded that the SDL skills of the students were to some extent improved, However, transfer to other learning situations and over time were not measured in this study. Further research should be conducted to gain insight in how transfer processes occur. Furthemiore, students in the advice condition showed better learning results.

Flexible Learning Environments: Embedded Support on Self-Regulated Learning
When functioning in an FLE it is also important that learners receive support on the acquisition of SRL skills, because for functioning well in an FLE also requires regulation of learning processes when accomplishing learning tasks. In the following, four well-known instructional interventions that facilitate the acquisition of SRL skills and which can be embedded in the tasks used in the FLE are discussed. These are process worksheets (e.g. Nadolski, Kirschner, & Van Merrienboer, 2006), prompting (e.g. Stacltler & Bromme, 2008), modeling (e.g. Collins, Brown, & Holum, 1991) and feedback (e.g. Butler & Winne, 1995; Hattie & Timperley, 2007).


Process Worksheets
To help learners to attend to their micro level learning process providing general strategies and heuristics. can enable them to carry out the task and meet the assessment criteria for the task (Van Merrienboer, 1997). According to Nadolski et al. (2006) a process worksheet provides a systematic approach to accomplish a learning task, presenting descriptions of the steps that need to be taken to carry out the task, and hints or rules  of thumb that may help the learner to successfully complete the task. They support both the acquisition of domain specific skills and SRL skills such as monitoring task performance and adjusting one’s behaviour when task performance is not successful. Powerful scaffolds that can be added to a process worksheet are the presentation of  keywords or leading questions reflecting a strategic approach to carrying out the task (Land & Greene, 2000). Wopereis, Brand Gmwel, and Vermetten (2008) taught students to solve information-based problems while searching for information on the Internet, making use of process worksheets to structure and regulate the solution process. They found that, after the intervention, students who had received the process worksheets regulated their task performance, more often than the students who had not. In other words, using process worksheets enabled students to acquire SRL skills when accomplishing a similar task as during the intervention.

Prompts
A prompt is a cue given to someone to help or remember him or her to act on time or immediately. Prompts embedded in the learning context trigger the learner to execute specific SRL skills on a regular basis (Banneit, 2004) directing the learner’s attention towards her/his own cognition during the learning process (Brown, 1997). Empirical evidence for the effect of using prompts on SRL skill acquisition has been found in a number of experimental studies. These studies have been carried out in different content domains such as mathematics (Gerjets, Scheiter, & Schuh, 2005; Kramarski & Gutman, 2006), psychology (Bannext, 2003), software programming (Schmidt & Ford, 2003), physics (Veenman, Elshout, & Busato, 1994), educational measurement (Kaufman & Lichtenberger, 2006) and biology (Lin &Lehman, 1999). Stadtler and Bromme (2008), for example, prompted students to monitor their comprehension process while studying multiple hypertext documents and found that repeated prompting assisted domain novices in detecting comprehension failures and inconsistencies in their text representation thereby enabling them to regulate their inforrnation processing accordingly (e.g. by re-reading difficult parts of the text or slowing down their reading speed). Further evidence showing that prompts indeed have a positive impact on SRL skill acquisition has been found in studies using think aloud methodology (Bannert, 2004; Veenman et al., 1994).

Modelling
Modelling is an instructional strategy that can be seen as a first step in cognitive apprenticeship, "a model of instruction that works to make thinking visible” (Collins et al., l99l, p. l). Modelling refers to the teacher or instructor (or actually any expert in a domain) demonstrating the carrying out of a task and also thinking aloud about what she/he is doing while performing that task. By verbalising her/his thoughts, the teacher makes it possible for learners to conceptually understand the task as well as observe the regulation aspects involved in carrying out the task. A teacher is likely to offer explicit description of each part of the process while performing the task, thus providing the learner with both a conceptual overall understanding and an analysis of the regulation processes involved. Effects of using modelling as an instructional measure to foster regulation have been studied for example by Brand-Gruwel, Aarnoutse, and van den Bos (1998). Primary school children learned to regulate their reading comprehension process during a 1-month intervention where the process of reading comprehension was modelled by both the teacher and peers. Compared to students in the control condition, students receiving the modelling intervention exhibited more regulation behaviour. Furthermore, when measuring transfer over time, the effects were not found anymore. It seems important to keep supporting the children in using these skills.

Feedback
According to Hattie and Timperley (2007), feedback is a powerful tool or teaching strategy in supporting learners in enhancing their leaaring performance. Feedback can be defined as “information provided by an agent (e.g. teacher, peer, book, parent, self, experience) regarding aspects of one’s performance or understanding” (Hattie & Timperley, 2007,p.8l) and it is “information with which a learner can confirm, add to, overwrite, tune, or restructure information in memory, whether that information is domain knowledge, metacognitive knowledge, beliefs about self and tasks, or cognitive tactics and strategies” (Winne & Butler, 1994, p. 5740). Feedback aims to bridge the gap between the current level of performance/understanding and the learning goals. According to Hattie and Timperley, the effectiveness of feedback depends on its focus. Task mastery is especially promoted by feedback on process level and self-regulation level because this feedback is related to learning (Hattie & Timperley, 2007). Focusing feedback on the learning process can guide learners how to learn, set learning goals, choose and execute learning activities, diagnose and monitor the learning process, and evaluate learning results (Bolhuis & Voeten, 2001).

Sunday 28 September 2014

Rantai Makanan dan Jaring-jaring Makanan

RANTAI MAKANAN

Rantai makanan adalah peristiwa makan dan dimakan antara makhluk hidup dengan urutan tertentu. Dalam rantai makanan ada makhluk hidup yang berperan sebagai produsen,  konsumen, dan dekomposer. Pada rantai makanan tersebut terjadi proses makan dan dimakan dalam urutan tertentu.  Tiap tingkat dari rantai makanan dalam suatu ekosistem disebut tingkat trofik. Pada tingkat trofik pertama adalah organisme yang mampu menghasilkan zat makanan sendiri yaitu tumbuhan hijau atau organisme autotrof dengan kata lain sering disebut produsen. Organisme yang menduduki tingkat tropik kedua disebut konsumen  primer (konsumen I). Konsumen I biasanya diduduki oleh hewan herbivora. Organisme yang menduduki tingkat tropik ketiga disebut konsumen sekunder (Konsumen II), diduduki oleh hewan pemakan daging (carnivora) dan seterusnya. Organisme yang menduduki tingkat tropik tertinggi disebut konsumen puncak.

Rantai Makanan Dan Analisisnya :
contoh 1 :
KETERANGAN :
  1. Tumbuhan menggunakan sinar matahari untuk menghasilkan makanan dalam bentuk gula, dan disimpan dalam dalam biji, batang, buah, dan bagian lainnya.
  2. Tikus sebagai konsumen tingkat I {hewan herbivora/pemakan tumbuhan} memakan tumbuhan. Kemudian tubuh tikus mengubah sejumlah makanan menjadi energi untuk lari, makan, dan bereproduksi.
  3. Ular  sebagai konsumen tingkat II {hewan karnivora/pemakan daging} memakan tikus. Tikus merupakan sumber energi untuk ular agar tetap hidup.
  4. Burung Elang sebagai konsumen III/konsumen puncak (karnivora) memakan ular. Tubuh elang menggunakan energi yang tersedia dari ular untuk melangsungkan proses kehidupan.
  5. Jika elang mati, maka akan diuraikan oleh bakteri, cacing, dan lainnya yang berperan sebagai dekomposer untuk diubah menjadi zat hara yang akan dimanfaatkan oleh tumbuhan untuk tumbuh dan berkembang.
contoh 2 :

KETERANGAN :
  1. Pada tingkat trofik pertama adalah organisme yang mampu menghasilkan zat makanan sendiri yaitu tumbuhan hijau atau organisme autotrof yang sering disebut produsen. Terlihat pada gambar bahwa rumput dimakan belalang. Sehingga dapat disimpulkan bahwa rumput bertindak sebagai produsen.
  2. Organisme yang menduduki tingkat tropik kedua disebut konsumen  primer (konsumen I). Konsumen I biasanya diduduki oleh hewan herbivora. Terlihat pada gambar bahwa belalang dimakan katak. Sehingga dapat disimpulkan bahwa belalang sebagai konsumen I (Herbivora).
  3. Organisme yang menduduki tingkat tropik ketiga disebut konsumen sekunder (Konsumen II), diduduki oleh hewan pemakan daging (karnivora). Terlihat pada gambar bahwa katak dimakan ular. Sehingga dapat disimpulkan bahwa katak sebagai konsumen II (karnivora).
  4. Organisme yang menduduki tingkat tropik tertinggi disebut konsumen puncak. Terlihat pada gambar bahwa ular sebagai konsumen III/konsumen puncak (karnivora).
  5. Jika ular mati, maka akan diuraikan oleh jamur yang berperan sebagai dekomposer yang mengubah ular yang mati itu menjadi zat hara yang akan dimanfaatkan oleh tumbuhan untuk tumbuh dan berkembang. Sehingga dapat disimpulkan bahwa jamur berperan sebagai dekomposer.
 Jaring-jaring makanan gabungan dari rantai-rantai makanan yang tumpang tindih dalam ekosistem dan saling berhubungan.

Jaring-jaring Makanan Dan Analisisnya :
contoh 1 :
 
Jaring-jaring makanan adalah gabungan dari rantai-rantai makanan yang berhubungan dikombinasikan atau digabung, yang tumpang tindih dalam ekosistem. Pada contoh diatas terdapat 5 rantai makanan yang bergabung menjadi suatu ekosistem yaitu menjadi sebuah jaring-jaring makanan. Rantai makanan itu diantaranya adalah :
1.  bunga->ulat->burung pipit->elang
2. sawi->ulat->burung pipit->elang
3. sawi->belalang->burung pipit->elang
4.  sawi->belalang->katak->elang
5. sawi->tikus->elang

KETERANGAN :
Jaring-jaring makanan adalah gabungan dari rantai-rantai makanan yang berhubungan dikombinasikan atau digabung, yang tumpang tindih dalam ekosistem. Pada contoh diatas terdapat 5 rantai makanan yang bergabung menjadi suatu ekosistem yaitu menjadi sebuah jaring-jaring makanan. Pada tingkat trofik pertama adalah organisme yang mampu menghasilkan zat makanan sendiri yaitu tumbuhan hijau atau organisme autotrof yang sering disebut produsen. Terlihat pada gambar bahwa yang bertindak sebagai produsen adalah bunga dan sawi. Organisme yang menduduki tingkat tropik kedua disebut konsumen  primer (konsumen I). Konsumen I biasanya diduduki oleh hewan herbivora. Terlihat pada gambar bahwa yang berperan sebagai konsumen I (Herbivora) adalah ulat, belalang, dan tikus. Organisme yang menduduki tingkat tropik ketiga disebut konsumen sekunder (Konsumen II), diduduki oleh hewan pemakan daging (karnivora). Terlihat pada gambar bahwa yang bertindak sebagai konsumen II (karnivora) adalah burung pipit dan katak. Organisme yang menduduki tingkat tropik tertinggi disebut konsumen puncak. Terlihat pada gambar bahwa burung elang bertindak sebagai konsumen III/konsumen puncak (karnivora).
  1. Pada tingkat trofik pertama adalah organisme yang mampu menghasilkan zat makanan sendiri yaitu tumbuhan hijau atau organisme autotrof yang sering disebut produsen. Terlihat pada gambar bahwa yang bertindak sebagai produsen adalah bunga dan sawi.
  2. Organisme yang menduduki tingkat tropik kedua disebut konsumen  primer (konsumen I). Konsumen I biasanya diduduki oleh hewan herbivora. Terlihat pada gambar bahwa yang berperan sebagai konsumen I (Herbivora) adalah ulat, belalang, dan tikus.
  3. Organisme yang menduduki tingkat tropik ketiga disebut konsumen sekunder (Konsumen II), diduduki oleh hewan pemakan daging (karnivora). Terlihat pada gambar bahwa yang bertindak sebagai konsumen II (karnivora) adalah burung pipit dan katak.
  4. Organisme yang menduduki tingkat tropik tertinggi disebut konsumen puncak. Terlihat pada gambar bahwa burung elang bertindak sebagai konsumen III/konsumen puncak (karnivora).

contoh 2 :
Jaring-jaring makanan adalah gabungan dari rantai-rantai makanan yang berhubungan dikombinasikan atau digabung, yang tumpang tindih dalam ekosistem. Pada contoh diatas terdapat 17 rantai makanan yang bergabung menjadi suatu ekosistem yaitu menjadi sebuah jaring-jaring makanan. Rantai makanan itu diantaranya adalah :
1.pohon-ulat->ayam->elang
2.pohon->ulat->ayam->ular
3.pohon->ulat->katak->elang
4.pohon->ulat->katak->ular
5.pohon->belalang->ayam->ular
6.pohon->belalang->ayam->elang
7.pohon->belalang->katak->elang
8.rumput->ulat->ayam->elang
9.rumput->ulat->ayam->ular
10.rumput->ulat->katak->elang
11.rumput->ulat->katak->ular
12.rumput->belalang->ayam->ular
13.rumput->belalang->ayam->elang
14.rumput->belalang->katak->elang
15.rumput->belalang->katak->ular
16.rumput->tikus->ular
17.rumput->tikus->elang

KETERANGAN :
Jaring-jaring makanan adalah gabungan dari rantai-rantai makanan yang berhubungan dikombinasikan atau digabung, yang tumpang tindih dalam ekosistem. Pada contoh diatas terdapat 17 rantai makanan yang bergabung menjadi suatu ekosistem yaitu menjadi sebuah jaring-jaring makanan. Kenyataannya dalam satu ekosistem tidak hanya terdapat satu rantai makanan, karena satu produsen tidak selalu menjadi sumber makanan bagi satu jenis herbivora, sebaliknya satu jenis herbivora tidak selalu memakan satu jenis produsen. Dengan demikian, di dalam ekosistem terdapat rantai makanan yang saling berhubungan membentuk suatu jaring-jaring makanan. Pada tingkat trofik pertama adalah organisme yang mampu menghasilkan zat makanan sendiri yaitu tumbuhan hijau atau organisme autotrof yang sering disebut produsen. Terlihat pada gambar bahwa yang bertindak sebagai produsen adalah pohon dan rumput.  Organisme yang menduduki tingkat tropik kedua disebut konsumen  primer (konsumen I). Konsumen I biasanya diduduki oleh hewan herbivora. Terlihat pada gambar bahwa yang berperan sebagai konsumen I (Herbivora) adalah ulat, belalang, dan tikus. Organisme yang menduduki tingkat tropik ketiga disebut konsumen sekunder (Konsumen II), diduduki oleh hewan pemakan daging (karnivora). Terlihat pada gambar bahwa yang bertindak sebagai konsumen II (karnivora) adalah ayam dan katak. Organisme yang menduduki tingkat tropik tertinggi disebut konsumen puncak. Terlihat pada gambar bahwa burung elang dan ular bertindak sebagai konsumen III/konsumen puncak (karnivora).
 


 
 

Thursday 18 September 2014

Silabus Kelas V SD/MI Tema 4 : Sehat Itu Penting_Candra Sihotang


 
 
SILABUS
Kelas V
Tema 4 : Sehat Itu Penting

Sekolah Dasar dan Madrasah Ibtidaiyah


KEMENTERIAN AGAMA RI
MADRASAH IBTIDAIYAH NEGERI SUBULUSSALAM
TAHUN 2014
TEMA:  SEHAT ITU PENTING

Kompetensi Dasar
Indikator
Kegiatan Pembelajaran dan Penilaian
Sumber Belajar
Alokasi Waktu
PPKn
·  Menyajikan berbagai permasalahan sosial di lingkungan sekitar (kabupaten/kota, provinsi) melalui gambar, video, atau cerita   














·  Menerima keputusan atas dasar kesepakatan  (musyawarah mufakat)


·   Menyebutkan masalahsosial yang berkenaan dengan masalah kesehatan yang terjadi di sekolah, rumah, dan lingkungan sekitar, mengenai: kepadatan penduduk, sanitasi, penyakit, menular, polusi


·   menjelaskan perlunya udara bersih bagi kesehatan












·          Membuat keputusan dan kesepakatan hasil  diskusi

·          Memilih jajanan sehat berdasarkan pertimbangan kebersihan dan kandungannya
Kegiatan  pembelajaran pada tema ini akan ditempuh
dalam 7 minggu

Minggu Pertama
·   Siswa mengamati kondisi lingkungan sekolah dan  mendata masalah sosial yang berhubungan dengan kesehatan lingkungan (sampah,  sanitasi, polusi penyakit menular)
·    Siswa mengidentifikasi data masalah yang ditemukan,

·   Menerapkan pola hidup sehat terkait dengan pencernaan, pernapasan, peredaran darah:

·   Membawa siswa ke halaman sekolah untuk melakukan kegiatan berjalan, jalan santai, atau  berlari
·   Membuat alur  untuk lalu- lintas dan menentukan batas awal dan akhir
·   Membuat aturan termasuk menetapkan waktu maksimal untuk menempuh jarak yang ditentukan
·   Menyiapkan perlengkapan termasuk pencatat waktu
·   Mencatat waktu dan  memasukkan ke dalam tabel
·   Menganalisa hasil dari beberapa kegiatan jika ternyata banyak gangguan termasuk kondisi siswa, gedung, halaman, atau kerumunan siswa yang lain
·   Menjaga kesehatan dengan melakukan aktivitas fisik seperti:
-    Melakukan gerak jalan sehat
-    Melakukan gerakan senam kebugaran jasmani
·   Mengidentifikasi unsur proporsi dan komposisi untuk membuat poster atau gambar ilustrasi dalam seni rupa dengan memperlihatkan gambar yang harmonis antara proporsi dan komposisi.

Penilaian
·   Penilaian: unjuk kerja pada saat melakukan gerakan jalan dan senam kesegaran jasmani

·   Tes tertulis kelengkapan informasi  masalah sosial
·   Kesesuaian antara pelaksanaan dengan waktu yang telah ditentukan
·   Cara mengelola waktu

Minggu Kedua
·   Mendiskusikan masalah kebersihan di sekolah berdasarkan identifikasi data yang diperoleh pada kegiatan sebelumnyai mengenai : kebersihan lingkungan, sanitasi, sampah.
·   Mendiskusikan akibat permasalahan yang ada.
·   Mengidentifikasi permasalahan, solusi atau cara mencegah untuk menanggulangi permasalahan yang ada. 
·   Menulis laporan hasil identifikasi, solusi, dan pemecahan masalah.

·   Menyebutkankan macam-macam aktivitas fisik)
·   Menyebutkan pengaruh aktivitas fisik terhadap tubuh

·   Langkah-langkah membuat poster atau gambar ilustrasi

Penilaian

·   Tes tertulis kelengkapan informasi
·   Penilaian: tes tertulis/lisan tentang macam-macam aktifitas fisik dan pengaruhnya.


Minggu Ketiga
·   Mempraktekkan bagaimana rasanya menghirup udara di dekat tempat sampah dan ditempat yang bersih
·   Mengemukakan rasa ketika menghirup udara di dekat tempat sampah dan  ditempat yang bersih.
·   Menggambar sistem pernapasan manusia dan fungsinya
·   Mendiskusikan perlunya udara bersih untuk menjaga kesehatan alat pernapasan (misalnya dengan cara melakukan penghijauan).
·   Membuat kampanye anti-rokok
·   Membawa siswa ke halaman sekolah atau taman untuk mencari batang tumbuhan, atau pagar taman yang berbentuk lingkaran
·   Membentuk kelompok kecil untuk melaksanakan pengukuran
·   Menyiapkan alat ukur yang biasa digunakan
·   Menjelaskan cara menggunakan alat ukur termasuk meteran kain dan sejenisnya
·   Memberikan instruksi cara pengukuran yang benar sehingga mendekati ukuran yang tepat
·   Menjelaskan bagaimana cara mengukur diameter pohon jika hanya dapat diukur kelilingnya saja
·   Menyebutkankan alat reproduksi pada laki-laki : (1) alat kelamin dalam : testis, saluran reoroduksi, Epididimis, Vas deferens, (2) alat Kelamin luar /penis (pembelajarannya secara terpisah antara laki dan perempuan)
·   Menyebutkankan alat reproduksi pada wanita
(1)               alat kelamin dalam : indung telur, tuba fallopi, rahim, dan vagina, (2) alat kelamin luar : klitoris, tonjolan kecil di sebut kalentit, lubang saluran kencing, lubang vagina, selaput dara (pembelajarannya secara terpisah antara laki dan perempuan)
·   Menyebutkankan manfaat memelihara kebersihan alat reproduksi, untuk menghindari: (Penyakit yang ditularkan oleh bakteri.Gonore/ GO, Klamidia Klamidia disebabkan oleh bakteri clamidia, Sipilis /Raja Singa, keputihan bagi wanita, HIV,dsb.)

·   Mengenalkan teknik pernapasan dalam bernyanyi lagu wajib
·   Berlatih menyanyi lagu-lagu wajib dengan teknik bernyanyi yang berhubungan dengan pernapasan

Penilaian

·   Kekompakan serta ketepatan dalam menggunakan alat dan menghitung diameter atau keliling
·   Penilaian: tes tertulis/lisan tentang manfaat memelihara kebersihan alat reproduksi


Minggu Keempat
·   Mendiskusikan perlunya menjaga kebersihan lingkungan agar udara selalu bersih untuk menjaga kesehatan (misalnya dengan membuang sampah ditempat sampah yang tertutup).
·   Menggambar sistem pencernaan tubuh manusia dilengkapi keterangan organ dan fungsinya berdasarkan
·   Membentuk kelompok kecil untuk melaksanakan pengukuran berbagai benda berbentuk lingkaran
·   Memberikan penjelasan hubungan antara kegiatan yang dilakukan dengan pentingnya kesehatan
·   Menyebutkankan pengertian tindakan tidak  senonoh (tidak terpuji) : tidak menjalankan perintah agama, tidak mau belajar, membolos sekolah, melawan orang tua, berantam/tawuran, melawan guru membuang sampah sembarangan dsb.)
·   Menyebutkankan cara untuk tidak melakukan tindakan senonoh (mematuhi aturan agama, mematuhi aturan keluarga, masyarakat, dan agama/etika, norma dan nilai)
·   Membuat poster atau gambar  ilustrasi bahaya rokok

Penilaian :
Kelengkapan gambar dan informasi/fungsi dari masing – masing organ pada  sistem pencernaan
Cek list tentang penjelasan tentang hubungan kegiatan dan pentingnya kesehatan
Poster : Keselarasan antara gambar dan pesan yang akan disampaikan
Tes tertulis/lisan tentang mengidentifikasi jenis perbuatan  tidak senonoh dan cara menghindarinya
Pengamatan terhadap perilaku selama pembelajaran


Minggu Kelima
·   Menerapkan pola hidup sehat terkait dengan pencernaan, pernapasan, peredaran darah, berdasarkan pertimbangan menu yang seimbang dan kebersihannya sehingga anak dapat menerapkan pada kehidupan sehari-hari ketika dia mengkonsumsi jajanan dengan membuat tabel pola hidup sehat
·   Menceritakan makanan yang dimakan pada satu hari kemarin dan mendiskusikan makanan
·   Membuat daftar jajanan di sekolah, membahas kandungan gizi, dan memilih jajanan  mana yang sehat dan baik dan yang tidak baik untuk dikonsumsi
·   Menyebutkankan zat berbahaya dalam rokok ( zat TAR, NIKOTIN, KARBON MONOKSIDA)
·   Menyebutkankan macam penyakit yang diakibatkan merokok (Kanker  : paru-paru, kandung kemih, payudara,  serviks, kerongkongan,  pencernaan, muit, tenggorokan penyakit jantung).
·   Bernyanyi lagu wajib dengan teknik pernapasan (dua suara)
·   Menghitung waktu untuk menempuh



Penilaian :
Kelengkapan informasi dalam tabel pola hidup sehat
Jurnal tentang bahaya nikotin dan jenis penyakit yang ditimbulkan
Cek list ketepatan suara (suara 1 dan 2)
Ceklist (Ketepatan menghitung waktu tempuh)
Minggu Keenam
·   Menulis rincian makanan yang biasa dikonsumsi siswa, dilanjutkan dengan diskusi ciri-ciri makanan yang sehat berdasarkan tumpeng gizi seimbang, berdasarkan cara pengolahan, dan kebersihannya.
·   Menyusun menu makanan seimbang dalam semingggu
·   Menulis artikel sederhana tentang perilaku hidup sehat
·   Menyebutkankan konsep aerobic-  anaerobik,  macam latihan dan manfaat
·   Bermain menggunakan aktivitas"aerobic" bersepeda santai, lari jogging, bermain bola, dsb), ciri utama latihannya  dilakukan dalam waktu lama dilakukan  perorangan, berpasangan, atau kelompok.
·   Mengukur jarak
·   Mengukur kecepatan

Penilaian :
Unjuk kerja :
Menuliskan Ciri – ciri makanan sehat
Keterampilan menyusun menu makanan sehat dan seimbang
Membuat artikel perilaku hidup sehat

Skoring : Pengukuran jarak dan kecepatan

Minggu Ketujuh
·   Membuat klipping  berbagai permasalahan sosial di lingkungan sekitar     
·   Membuat model simulasi merokok dengan botol plastik (gambar wajah, paru-paru yang terbuat dari kertas tisu) yang diisi sedikit air
·   Menuliskan dampak rokok bagi kesehatan
·   Bermain menggunakan aktivitas"anaerobik" lari bolak-balik/shuttle run, lari sprint, dsb), ciri utama latihannya  dilakukan dalam waktu singkat, dilakukan  perorangan, berpasangan, atau kelompok.
·   Membuat gerak ritmis tari bertema dengan komposisi berpasangan
·   Membuat gerak ritmis tari bertema dengan komposisi kelompok
·   Mengerjakan soal cerita yang berhubungan dengan kecepatan

Penilaian :
Cek List : Kliping (Kelengkapan gambar dan informasi)
Skoring : ketepatan menjawab soal cerita tentang kecepatan
Penilaian: tes unjuk kerja tentang senam aerobic dan an aerobik.





Buku paket
Pengamatan 
Internet








Buku paket
Pengamatan siswa
Pengamatan lingkungan 
Torso, gambar, tubuh anak, penjual jajanan, tape recorder, video, jajanan

35 menit X 32 JP X 7 minggu














BAHASA INDONESIA
·       Mendiskusikan tentang organ tubuh manusia dan fungsinya dan bagaimana menjaga kesehatan (pencernaan, pernapasan, dan peredaran darah)

·       Menulis laporan berdasarkan hasil pengamatan suatu objek

·       Menulis karangan tentang berbagai topik

·       Membaca dan menemukan informasi tertentu dari teks (daftar menu)
·      Menggambar sistem pencernaan makanan pada manusia dilengkapi dengan bagian-bagiannya
·      Membuat menu makanan sehat berdasarkan tumpeng gizi seimbang
·      Memilih jajanan sehat berdasarkan pertimbangan kebersihan dan kandungannya.
·      Menulis laporan yang baik: Keruntutan ide dan gagasan, pengungkapan aspek-aspek wawancara, sistematika
·      Menggambar sistem pernapasan manusia dan fungsinya
·      Menuliskan kebiasaan yang membahayakan kesehatan system pernapasan (misalnya merokok) berdasarkan hasil bertanya pada dokter atau perawat di puskesmas setempat.
·          Membuat karangan tentang dampak buruk merokok atau upaya melakukan penghijauan dengan memperhatikan pengungkapan ide, sistematika, pilihan kata, variasi kalimat


3. MATEMATIKA
·       Mengelola/mengatur waktu untuk tempat tertentu dengan mempertimbangkan kondisi lalu lintas, jarak, dan kecepatan sehingga dapat tiba di tujuan tepat waktu
·       Menyelesaiakn jarak tempuh yang telah ditentukan dengan cara berjalan, jalan santai, atau berlari.
·       Mengatur kecepatan untuk menyelesaikan jarak tempuh yang telah ditentukan
·       Memprediksi waktu tempuh termasuk hambatan yang akan ditemui selama dalam perjalanan
·     Lingkungan sekolah
·     Alat ukur

·       Mengukur dan menuliskan hasil pengukuran diameter dan keliling berbagai lingkaran dalam tabel dan menemukan hasil perbandingannya dan menggunakannya untuk menghitung keliling berbagai lingkaran
·         Menggunakan alat ukur dengan benar sesuai dengan peruntukannnya
·         Mengukur batang pohon atau pagar taaman yang berbentuk lingkaran
·         Menghitung diameter lingkaran pohon jika yang diukur hanya bagian luarnya saja
·         Menghitung keliling lingkaran taman jika yang diukur hanya diamterenya saja
·         Mencatat hasil pengukuran ke dalam tabel termasuk diameter dan kelilingnya

Lingkungan sekolah
Alat ukur


PENJASORKES
5.1 Menghargai tubuh sebagai anugrah Tuhan yang tidak ternilai
·       Melakukan gerak jalan sehat sesuai dengan aturan
·       Melakukan gerakan senam kesegaran jasmani dengan serius sesuai dengan irama
Gambar peraga jalan sehat
Gambar peraga senam kesegaran jasmani
Tape recorder

4 jp
5. 2 Memahami pengaruh aktivitas fisik terhadap tubuh
Aspek Kognitif
Menyebutkan macam-macam aktivitas fisik, pengaruh dan jenisnya
Aspek Afektif
Menunjukkan perilaku kerjasama, dan percaya diri  selama melakukan aktivitas
Peraga macam aktivitas fisik
4 JP
5.3  Memahami manfaat pemeliharaan kebersihan alat reproduksi
Aspek Kognitif
·   Menyebutkan alat reproduksi pada laki-laki  dan wanita
·   Menyebutkankan manfaat memelihara kebersihan alat reproduksi
Aspek Afektif
Menunjukkan prilaku kerjasama, dan percaya diri  selama melakukan aktivitas
Gambar peraga alat reproduksi
8 JP
5.4  Memahami dan menjaga diri dari berbagai tindakan/perilaku  tidak senonoh
Aspek Kognitif
Menyebutkan pengertian tidak senonohdan cara untuk tidak melakukannya
Aspek Afektif
Menunjukkan perilaku kerjasama, dan percaya diri  selama melakukan aktivitas
Gambar peraga prilaku kehidupan anak-anak
2  JP
5.5 Mengetahui bahaya merokok terhadap kesehatan tubuh
Aspek Kognitif
Menyebutkan zat berbahaya dalam rokok , macam penyakit yang diakibatkan merokok.
Aspek Afektif
Menunjukkan perilaku kerjasama, dan percaya diri  selama melakukan aktivitas
Gambar perga bahaya merokok
Gambar organ tubuh manusia
2 JP
5.6   Mempraktikkan aktivitas daya tahan aerobik dan an aerobik untuk pengembangan kebugaran jasmani

Aspek Kognitif
Menyebutkan konsep , "aerobic",anaerobik “, macam latihan dan manfaatnya.
Aspek Psikomotorik
1.      Memperagakan latihan"aerobic",
2.      Memperagakan latihan “anaerobik “,
Aspek Afektif
Menunjukkan prilaku kerjasama, dan percaya diri  selama melakukan aktivitas gerak
Gambar peraga kebugaran
Pluit
Bola
Alat modifikasi
Stop watch
4 JP
SENI BUDAYA DAN PRAKARYA


4.1.  Menggambar ilustrasi dengan menerapkan proporsi dan komposisi berdasarkan pengamatan

·      Menyebutkan tema-tema kesehatan yang dapat dibuat poster atau gambar ilustrasi
·      Membuat poster atau menggambar ilustrasi tentang bahaya merokok dengan menerapkan proporsi dan komposisi



4.2.  Menyanyikan lagu wajib dua suara

·      Menyebutkan teknik pernapasan
·      Menyanyikan lagu wajib dua suara dengan teknik pernapasan



4.3.  Mengeksplorasi gerak tari bertema berdasarkan gagasan dan imajinasi 

·      Menunjukkan gerak-gerak ritmis
·      Mempraktikan gerak tari bertema ritmis dengan komposisi kelomok (pola lantai)




Subulussalam,  September 2014
Guru Tematik Kls V



Candra Sihotang, S.Pd
Nip. 19860217 200901 1 007